using UnityEngine;
using System.Collections;

public class MoveToGame : AbstractMenuScript {

	public MainDisplay _fromMenu;
	public Shop _shop;
	
	public override void Run(KeyCode k){
		_fromMenu.Render =false;
		GameKeyListener.Instance.ActiveMenus[_shop.InShopPlayer._sceme] =  PlayerManager.Instance;
	}
}
